
| An Empirical Evaluation of TCP Performance in Online Games Kuan-Ta Chen, Chun-Ying Huang, Polly Huang and Chin-Laung Lei |

| Mounting and Application of Bubble Display System: bubble cosmos Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori and Junichi Hoshino |

| From Driving to Expressive Music Performance: Ensuring Tempo Smoothness Jie Liu, Elaine Chew and Alexandre R.J. François |

| Believable environments — Generating interactive storytelling in vast location based pervasive games Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin and Marco Combetto |

| Straw-like User Interface: Virtual Experience of the Sensation of Drinking using a Straw Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani and Masahiko Inami |

| Initial Lessons From AR Façade, An Interactive Augmented Reality Drama Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre and Micheal Mateas |

| Motion-Capture-Based Avatar Control Framework in Third-Person View Virtual Environments Masaki Oshita |

| Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces James Patten, Ben Recht and Hiroshi Ishii |

| The VoodooIO Gaming Kit: A real-time adaptable gaming controller Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis and Hans Gellersen |

| Motivated Reinforcement Learning for Non-Player Characters in Persistent Computer Game Worlds Kathryn Merrick and Mary Lou Maher |

| Gravity Jockey: A Novel Music Experience with Galvanic Vestibular Stimulation Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki and Masahiko Inami |

| Death Matters: Understanding Gameworld Experiences Lisbeth Klastrup |

| Mosaic Textile: Wearable Ambient Display with Non-emissive Color-changing Modules Akira Wakita and Midori Shibutani |

| Identifying MMORPG Bots: A Traffic Analysis Approach Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei and Wen-Chin Chen |

| A Proactive File Transfer Scheme in a Distributed Haptic Museum Toshio Asano, Masahito Isamu and Yutaka Ishibashi |

| AI-based World Behaviour for Emergent Narratives Jean-Luc Lugrin and Marc Cavazza |

| Fuzzy Cognitive Goal Net for Interactive Storytelling Plot Design Yundong Cai, Chunyan Miao and Zhiqi Shen |

| Airhockey Over a Distance — A Networked Physical Game to Support Social Interactions Florian ‘Floyd’ Mueller, Luke Cole, Shannon O’Brien and Wouter Walmink |

| Visual Attention in 3D Video Games Magy Seif El-Nasr and Su Yan |

| Wireless Home Entertainment Center: Reducing Last Hop Delays for Real-time Applications Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti and Mario Gerla |

| Assessment of Mobile Experience Engine, the Development Toolkit for Context Aware Mobile Applications Amitava Biswas, Tom Donaldson, Jagmit Singh, Sara Diamond, David Gauthier and Michael Longford |

| Game Execution Control by Analysis of Player’s Behavior Karim Sehaba and Pascal Estraillier |

| A Proposal of Encoded Computations for Distributed Massively Multiplayer Online Services Keiichi Endo, Minoru Kawahara and Yutaka Takahashi |

| Low Cost Solution for Location Determination of Mobile Nodes in a Wireless Local Area Network Ansar-Ul-Haque Yasar, Dr. M.A. Ansari and Sherjeel Farooqui |

| A Component Based Architecture for Distributed, Pervasive Gaming Applications Carsten Magerkurth, Timo Engelke and Dan Grollman |

| Reflex Flower: Ambient Work Rhythm Visualization System in Computer-Aided Work Environments Itaru Kuramoto, Buntaro Kaji, Yu Shibuya and Yoshihiro Tsujino |

| Wizard’s Apprentice Gameplay-oriented Design of a Computer-augmented Board Game Johan Peitz, Staffan Björk and Anu Jäppinen |

| A Stylized Cartoon Hair Renderer Jung Shin, Michael Haller and R. Mukundan |

| How Real Should Virtual Characters Be? Daniel Wagner, Mark Billinghurst and Dieter Schmalstieg |

| Animated Storytelling System via Text Kaoru Sumi and Mizue Nagata |

| Synthesizing Pose, Unconscious Movement, and Gesture for Mental Behavior Expression of Interactive Characters Atsushi Nakano, Kenta Shioiri and Junichi Hoshino |

| A Fitness Game Reflecting Heart Rate Soh Masuko and Junichi Hoshino |

| To Use PYA Tool or Not for Learning Japanese Hand Alphabets Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki and Takao Terano |

| Face Decorating System Based on Improved Active Shape Models Shuchang Wang, Yangsheng Wang and Bai Li |

| Subjective Assessment of Fairness among Users in Multipoint Communications Yutaka Ishibashi, Manabu Nagasaka and Noriyuki Fujiyoshi |

| User Model in Multiplayer Mixed Reality Entertainment Applications Stéphane Natkin and Chen Yan |

| Development of the Tool for Artistic Representation of Internal Information of the Body Shigeru Sakurazawa, Junichi Akita and Masashi Toda |

| Using a Mobile Device as an Interface Tool for HMD-based AR Applications Kyong Joon Lee, Sang Chul Ahn and Hyoung-Gon Kim |

| NeGAS : Logo Based Authoring Environment for 3D Computer Animation Ueno Masayuki, Nishiki Takeshi and Tsushima Katsuhide |

| User Case Study and Network Evolution in the Mobile Phone Sector (A study on current mobile phone applications) Tobias Fritsch, Hartmut Ritter and Jochen Schiller |

| Applying Recent Techniques for Retro Games in the Case of Undo Function Yuu Shibata and Kei Hiraki |

| A Massively Multi-Authored Mobile Surrealist Book Will Bamford, Paul Coulton and Reuben Edwards |

| The Mobile Phone as a Digital SprayCan Philip Garner, Omer Rashid, Paul Coulton and Reuben Edwards |

| JGOMAS: Game-Oriented Multi-Agent System based on Jade Antonio Barella, Carlos Carrascosa and Vicente Botti |

| 3DCG Authoring System using Turtle Metaphor Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki, Noboru Ashida and Kazuma Tanida |

| The Soundtrack of Your Mind Mirjam Eladhari, Rik Nieuwdorp and Mikael Fridenfalk |

| Use of Eye Movements for Video Game Control J. David Smith and T.C. Nicholas Graham |

| Prosopopeia: Experiences from a Pervasive Larp Staffan Jonsson, Markus Montola, Annika Waern and Martin Ericsson |

| Sketching-out Virtual Humans: From 2D Storyboarding to Immediate 3D Character Animation Chen Mao, Sheng Feng Qin and David K. Wright |

| Projecting Tension in Virtual Environments through lighting Magy Seif El-Nasr |

| 3D Object Modelling for Entertainment Applications Yi Song, Li Bai and Yangsheng Wang |

| Open Experiments of Mobile Sightseeing Support Systems with Shared Virtual Worlds Hiroyuki Tarumi, Kayo Yokoo, Shoji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim and Yuki Mizukubo |

| A Method for Online Adaptation of Computer-Game AI Rulebase Ruck Thawonmas and Syota Osaka |

| Interpolation Techniques for the Artificial Construction of Video Slow Motion in the Postproduction Process David Steffen Bergman, Belgacem Ben Youssef, Jim Bizzocchi and John Bowes |

| In Authoring Environment: Interfaces for Creating Spatial Stories and Gaming Activities Filipe Barrenho, Teresa Romão, Tiago Martins and Nuno Correia |

| Some Positive Effects of Online Gaming Ian Frank, Nobuhisa Sanbou and Katsuaki Terashima |

| AoIM in Peer-to-Peer Multiplayer Online Games Abdennour El Rhalibi, Madjid Merabti and Yuanyuan Shen |

| Modifying Game Content with Personal Media Jukka Holm, Juha Arrasvuori and Kai Havukainen |

| The Four Impression Factors of Music Videos Maiko Kamata and Makoto Arisawa |

| Accuracy of Musician's Response Time for an Electronic Music Score System with a Moving Marker Tatsuo Kamitani, Manabu Yano and Minoru Matsuda |

| Metazoa Ludens Roger Thomas K C Tan, V. Todorovic, G. Andrejin, J.K.S. Teh and A.D. Cheok |

| Paravision - the Entertaining Visualizer in Public Space Takafumi Iwai, Sohei Kitada, Mariko Higaki, Mizuki Deguchi, Kazuya Kaijima and Akira Wakita |

| A Method of Virtual Walkthrough Image Space Construction Using Plural Omnidirectional Images Yuji Hoshi, Shinya Nakayama and Masami Kato |

| Scenario and Design Process of Childcare Robot PaPeRo Junichi Osada, Shinichi Ohnaka and Miki Sato |

| Sharelog: Digital Public Art Interaction by using “Suica” Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai and Michitaka Hirose |

| Age Invaders Eng Tat Khoo, Shang Ping Lee and Adrian David Cheok |

| A Fast Eye Location Method Using Ordinal Features Xuetao Feng, Yangsheng Wang and Bai Li |

| Dynamic Evaluation of Distribution of Visual Attention during Playing Video Game Kenji Yokoi, Katsumi Watanabe and Takashi Kawai |

| Paper Prototyping a Pervasive Game Elina M.I. Koivisto and Mirjam Eladhari |

| Motion Creation for Online Game Characters Atsushi Nakano and Junichi Hoshino |

| Gaze Computer Interaction on Stereo Display Yong-Moo Kwon and Kyeong Won Jeon |

| Virtual Experience: Interactive Domino Simulation Qonita M. Shahab, Yong-Moo Kwon and Heedong Ko |

| AR Baseball Presentation System Based on Registration with Multiple Markers Yuko Uematsu and Hideo Saito |

| Internet Pajama James Teh, Shang Ping Lee and Adrian David Cheok |

| Adaptative Execution of Game: Unfolding a Correct Story Ronan Champagnat, Pascal Estraillier and Armelle Prigent |

| Computational Support for Compelling Story Telling Sara H. Owsley, Kristian J. Hammond and David A. Shamma |

| Drop*STAR: Support System of Musical Arrangement and Performance for Small Groups Seiko Myojin, Mie Nakatani and Hirokazu Kato |

| A Model for Mobile Entertainment Content Consumption S.R. Subramanya and Byung K. Yi |

| Mixed Reality for Fun Learning in Primary School Wei Liu, Adrian David Cheok, Sim Hwee and Ang Ivene |

| Architecture of an Authoring System to Support the Creation of Interactive Contents Koji Miyazaki, Yurika Nagai and Ryohei Nakatsu |

| Early Narrative Experience: Positive Segue to Narrative Gameplay Krystina S. Madej |

| Paravie: Dance Entertainment System for Everyone to Express Oneself with Movement Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka and Naohito Okude |

| SHOOTBALL: The Tangible Ball Sport in Ubiquitous Computing Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki and Naohito Okude |

| In Game Advertising — Touching The Elusive Consumer Marc Duke |

| PAC-LAN: The Human Arcade Omer Rashid, Will Bamford, Paul Coulton and Reuben Edwards |

| InScene: a Communication Device which uses Incenses Yuichiro Katsumoto, Erika Kanai, Nadya Kirillova, Kaori Higashi, Hokuto Miura, Takashi Matsumoto, Reiko Sasaki and Masa Inakage |

| Morel: Remotely Launchable Outdoor Playthings Kenji Iguchi and Masa Inakage |

| Controllable Water Particle Display Shin’ichiro Eitoku, Kotaro Hashimoto and Tomohiro Tanikawa |

| Visual Resonator - Sight-based Auditory Experience - Junji Watanabe, Yuki Hashimoto, Hideaki Nii and Masahiko Inami |

| Computer Aided Drawing System based on Prediction of Drawing Action Hirokatsu Sou, Ichiro Kanaya and Kosuke Sato |

| POCOMZ: The Ambient Media Device with IM “wija” Kyoichi Sakamoto, Kenji Saito, Masa Inakage, Aya Shigefuji and Anna Takahashi |

| PlantDisplay: Turning Houseplants into Ambient Display Satoshi Kuribayashi and Akira Wakita |

| Gravity Jockey: A Novel Music Experience with Galvanic Vestibular Stimulation Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki and Masahiko Inami |

| Straw-like User Interface: Virtual Experience of the Sensation of Drinking using a Straw Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani and Masahiko Inami |

| Believable Performance Agents for Interactive Conversations Nathan D. Nichols, Kristian J. Hammond, David A. Shamma and Sara H. Owsley |

| Mobile TV Tanja K. Gompf |

| Ambient Video Jim Bizzocchi |

| Andrew Rivolski : Multi-display Cooperation Game Andy Yamada, Tomoyuki Nezu and Masa Inakage |