Advances in Computer Entertainment Technology (ACE 2006)

Proc. of the 3rd Intl. Conf. on



Table of Contents



An Empirical Evaluation of TCP Performance in Online Games
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang and Chin-Laung Lei

Mounting and Application of Bubble Display System: bubble cosmos
Masahiro Nakamura, Go Inaba, Jun Tamaoki, Kazuhito Shiratori and Junichi Hoshino

From Driving to Expressive Music Performance: Ensuring Tempo Smoothness
Jie Liu, Elaine Chew and Alexandre R.J. François

Believable environments — Generating interactive storytelling in vast location based pervasive games
Anton Gustafsson, John Bichard, Liselott Brunnberg, Oskar Juhlin and Marco Combetto

Straw-like User Interface: Virtual Experience of the Sensation of Drinking using a Straw
Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani and Masahiko Inami

Initial Lessons From AR Façade, An Interactive Augmented Reality Drama
Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre and Micheal Mateas

Motion-Capture-Based Avatar Control Framework in Third-Person View Virtual Environments
Masaki Oshita

Interaction Techniques for Musical Performance with Tabletop Tangible Interfaces
James Patten, Ben Recht and Hiroshi Ishii

The VoodooIO Gaming Kit: A real-time adaptable gaming controller
Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny-Ellis and Hans Gellersen

Motivated Reinforcement Learning for Non-Player Characters in Persistent Computer Game Worlds
Kathryn Merrick and Mary Lou Maher

Gravity Jockey: A Novel Music Experience with Galvanic Vestibular Stimulation
Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki and Masahiko Inami

Death Matters: Understanding Gameworld Experiences
Lisbeth Klastrup

Mosaic Textile: Wearable Ambient Display with Non-emissive Color-changing Modules
Akira Wakita and Midori Shibutani

Identifying MMORPG Bots: A Traffic Analysis Approach
Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei and Wen-Chin Chen

A Proactive File Transfer Scheme in a Distributed Haptic Museum
Toshio Asano, Masahito Isamu and Yutaka Ishibashi

AI-based World Behaviour for Emergent Narratives
Jean-Luc Lugrin and Marc Cavazza

Fuzzy Cognitive Goal Net for Interactive Storytelling Plot Design
Yundong Cai, Chunyan Miao and Zhiqi Shen

Airhockey Over a Distance — A Networked Physical Game to Support Social Interactions
Florian ‘Floyd’ Mueller, Luke Cole, Shannon O’Brien and Wouter Walmink

Visual Attention in 3D Video Games
Magy Seif El-Nasr and Su Yan

Wireless Home Entertainment Center: Reducing Last Hop Delays for Real-time Applications
Claudio E. Palazzi, Giovanni Pau, Marco Roccetti, Stefano Ferretti and Mario Gerla

Assessment of Mobile Experience Engine, the Development Toolkit for Context Aware Mobile Applications
Amitava Biswas, Tom Donaldson, Jagmit Singh, Sara Diamond, David Gauthier and Michael Longford

Game Execution Control by Analysis of Player’s Behavior
Karim Sehaba and Pascal Estraillier

A Proposal of Encoded Computations for Distributed Massively Multiplayer Online Services
Keiichi Endo, Minoru Kawahara and Yutaka Takahashi

Low Cost Solution for Location Determination of Mobile Nodes in a Wireless Local Area Network
Ansar-Ul-Haque Yasar, Dr. M.A. Ansari and Sherjeel Farooqui

A Component Based Architecture for Distributed, Pervasive Gaming Applications
Carsten Magerkurth, Timo Engelke and Dan Grollman

Reflex Flower: Ambient Work Rhythm Visualization System in Computer-Aided Work Environments
Itaru Kuramoto, Buntaro Kaji, Yu Shibuya and Yoshihiro Tsujino

Wizard’s Apprentice Gameplay-oriented Design of a Computer-augmented Board Game
Johan Peitz, Staffan Björk and Anu Jäppinen

A Stylized Cartoon Hair Renderer
Jung Shin, Michael Haller and R. Mukundan

How Real Should Virtual Characters Be?
Daniel Wagner, Mark Billinghurst and Dieter Schmalstieg

Animated Storytelling System via Text
Kaoru Sumi and Mizue Nagata

Synthesizing Pose, Unconscious Movement, and Gesture for Mental Behavior Expression of Interactive  Characters
Atsushi Nakano, Kenta Shioiri and Junichi Hoshino

A Fitness Game Reflecting Heart Rate
Soh Masuko and Junichi Hoshino

To Use PYA Tool or Not for Learning Japanese Hand Alphabets
Miki Namatame, Yasushi Harada, Fusako Kusunoki, Shigenori Inagaki and Takao Terano

Face Decorating System Based on Improved Active Shape Models
Shuchang Wang, Yangsheng Wang and Bai Li

Subjective Assessment of Fairness among Users in Multipoint Communications
Yutaka Ishibashi, Manabu Nagasaka and Noriyuki Fujiyoshi

User Model in Multiplayer Mixed Reality Entertainment Applications
Stéphane Natkin and Chen Yan

Development of the Tool for Artistic Representation of Internal Information of the Body
Shigeru Sakurazawa, Junichi Akita and Masashi Toda

Using a Mobile Device as an Interface Tool for HMD-based AR Applications
Kyong Joon Lee, Sang Chul Ahn and Hyoung-Gon Kim

NeGAS : Logo Based Authoring Environment for 3D Computer Animation
Ueno Masayuki, Nishiki Takeshi and Tsushima Katsuhide

User Case Study and Network Evolution in the Mobile Phone Sector (A study on current mobile phone applications) 
Tobias Fritsch, Hartmut Ritter and Jochen Schiller

Applying Recent Techniques for Retro Games in the Case of Undo Function
Yuu Shibata and Kei Hiraki

A Massively Multi-Authored Mobile Surrealist Book
Will Bamford, Paul Coulton and Reuben Edwards

The Mobile Phone as a Digital SprayCan
Philip Garner, Omer Rashid, Paul Coulton and Reuben Edwards

JGOMAS: Game-Oriented Multi-Agent System based on Jade
Antonio Barella, Carlos Carrascosa and Vicente Botti

3DCG Authoring System using Turtle Metaphor
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki, Noboru Ashida and Kazuma Tanida

The Soundtrack of Your Mind
Mirjam Eladhari, Rik Nieuwdorp and Mikael Fridenfalk

Use of Eye Movements for Video Game Control
J. David Smith and T.C. Nicholas Graham

Prosopopeia: Experiences from a Pervasive Larp
Staffan Jonsson, Markus Montola, Annika Waern and Martin Ericsson

Sketching-out Virtual Humans: From 2D Storyboarding to Immediate 3D Character Animation
Chen Mao, Sheng Feng Qin and David K. Wright

Projecting Tension in Virtual Environments through lighting
Magy Seif El-Nasr

3D Object Modelling for Entertainment Applications
Yi Song, Li Bai and Yangsheng Wang

Open Experiments of Mobile Sightseeing Support Systems with Shared Virtual Worlds
Hiroyuki Tarumi, Kayo Yokoo, Shoji Nishimoto, Kazuya Matsubara, Yasushi Harada, Fusako Kusunoki, Sangtae Kim and Yuki Mizukubo

A Method for Online Adaptation of Computer-Game AI Rulebase
Ruck Thawonmas and Syota Osaka

Interpolation Techniques for the Artificial Construction of Video Slow Motion in the Postproduction Process
David Steffen Bergman, Belgacem Ben Youssef, Jim Bizzocchi and John Bowes

In Authoring Environment: Interfaces for Creating Spatial Stories and Gaming Activities
Filipe Barrenho, Teresa Romão, Tiago Martins and Nuno Correia

Some Positive Effects of Online Gaming
Ian Frank, Nobuhisa Sanbou and Katsuaki Terashima

AoIM in Peer-to-Peer Multiplayer Online Games
Abdennour El Rhalibi, Madjid Merabti and Yuanyuan Shen

Modifying Game Content with Personal Media
Jukka Holm, Juha Arrasvuori and Kai Havukainen

The Four Impression Factors of Music Videos
Maiko Kamata and Makoto Arisawa

Accuracy of Musician's Response Time for an Electronic Music Score System with a Moving Marker
Tatsuo Kamitani, Manabu Yano and Minoru Matsuda

Metazoa Ludens
Roger Thomas K C Tan, V. Todorovic, G. Andrejin, J.K.S. Teh and A.D. Cheok

Paravision - the Entertaining Visualizer in Public Space
Takafumi Iwai, Sohei Kitada, Mariko Higaki, Mizuki Deguchi, Kazuya Kaijima and Akira Wakita

A Method of Virtual Walkthrough Image Space Construction Using Plural Omnidirectional Images
Yuji Hoshi, Shinya Nakayama and Masami Kato

Scenario and Design Process of Childcare Robot PaPeRo
Junichi Osada, Shinichi Ohnaka and Miki Sato

Sharelog: Digital Public Art Interaction by using “Suica”
Kotaro Hashimoto, Yasuhiro Suzuki, Tomohiro Tanikawa, Toshio Iwai and Michitaka Hirose

Age Invaders
Eng Tat Khoo, Shang Ping Lee and Adrian David Cheok

A Fast Eye Location Method Using Ordinal Features
Xuetao Feng, Yangsheng Wang and Bai Li

Dynamic Evaluation of Distribution of Visual Attention during Playing Video Game
Kenji Yokoi, Katsumi Watanabe and Takashi Kawai

Paper Prototyping a Pervasive Game
Elina M.I. Koivisto and Mirjam Eladhari

Motion Creation for Online Game Characters
Atsushi Nakano and Junichi Hoshino

Gaze Computer Interaction on Stereo Display
Yong-Moo Kwon and Kyeong Won Jeon

Virtual Experience: Interactive Domino Simulation
Qonita M. Shahab, Yong-Moo Kwon and Heedong Ko

AR Baseball Presentation System Based on Registration with Multiple Markers
Yuko Uematsu and Hideo Saito

Internet Pajama
James Teh, Shang Ping Lee and Adrian David Cheok

Adaptative Execution of Game: Unfolding a Correct Story
Ronan Champagnat, Pascal Estraillier and Armelle Prigent

Computational Support for Compelling Story Telling
Sara H. Owsley, Kristian J. Hammond and David A. Shamma

Drop*STAR: Support System of Musical Arrangement and Performance for Small Groups
Seiko Myojin, Mie Nakatani and Hirokazu Kato

A Model for Mobile Entertainment Content Consumption
S.R. Subramanya and Byung K. Yi

Mixed Reality for Fun Learning in Primary School
Wei Liu, Adrian David Cheok, Sim Hwee and Ang Ivene

Architecture of an Authoring System to Support the Creation of Interactive Contents
Koji Miyazaki, Yurika Nagai and Ryohei Nakatsu

Early Narrative Experience: Positive Segue to Narrative Gameplay
Krystina S. Madej

Paravie: Dance Entertainment System for Everyone to Express Oneself with Movement
Jun Usui, Hirotaka Hatayama, Takashi Sato, Yumi Furuoka and Naohito Okude

SHOOTBALL: The Tangible Ball Sport in Ubiquitous Computing
Yoshiro Sugano, Jumpei Ohtsuji, Toshiya Usui, Yuya Mochizuki and Naohito Okude

In Game Advertising — Touching The Elusive Consumer
Marc Duke

PAC-LAN: The Human Arcade
Omer Rashid, Will Bamford, Paul Coulton and Reuben Edwards

InScene: a Communication Device which uses Incenses
Yuichiro Katsumoto, Erika Kanai, Nadya Kirillova, Kaori Higashi, Hokuto Miura, Takashi Matsumoto, Reiko Sasaki and Masa Inakage

Morel: Remotely Launchable Outdoor Playthings
Kenji Iguchi and Masa Inakage

Controllable Water Particle Display
Shin’ichiro Eitoku, Kotaro Hashimoto and Tomohiro Tanikawa

Visual Resonator - Sight-based Auditory Experience -
Junji Watanabe, Yuki Hashimoto, Hideaki Nii and Masahiko Inami

Computer Aided Drawing System based on Prediction of Drawing Action
Hirokatsu Sou, Ichiro Kanaya and Kosuke Sato

POCOMZ: The Ambient Media Device with IM “wija”
Kyoichi Sakamoto, Kenji Saito, Masa Inakage, Aya Shigefuji and Anna Takahashi

PlantDisplay: Turning Houseplants into Ambient Display
Satoshi Kuribayashi and Akira Wakita

Gravity Jockey: A Novel Music Experience with Galvanic Vestibular Stimulation
Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki and Masahiko Inami

Straw-like User Interface: Virtual Experience of the Sensation of Drinking using a Straw
Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Satoru Miyajima, Junichiro Ohtaki, Akio Yamamoto, Tomoyasu Mitani and Masahiko Inami

Believable Performance Agents for Interactive Conversations
Nathan D. Nichols, Kristian J. Hammond, David A. Shamma and Sara H. Owsley

Mobile TV 
Tanja K. Gompf

Ambient Video
Jim Bizzocchi

Andrew Rivolski : Multi-display Cooperation Game
Andy Yamada, Tomoyuki Nezu and Masa Inakage

Copyright © 2009 Research Publishing Services. All Rights Reserved.